I. SUBJECT DESCRIPTION
II. SUBJECT REQUIREMENTS
III. COURSE CURRICULUM
SUBJECT DATA
OBJECTIVES AND LEARNING OUTCOMES
TESTING AND ASSESSMENT OF LEARNING PERFORMANCE
THEMATIC UNITS AND FURTHER DETAILS
Subject name
Market games
ID (subject code)
BMEGT30BX4U001-00
Type of subject
Contact lessons
Course types and lessons
Type
Lessons
Lecture
2
Practice
0
Laboratory
0
Type of assessment
mid-term grade
Number of credits
3
Subject Coordinator
Name
Dr. Ligeti Zsombor
Position
associate professor
Contact details
ligeti.zsombor@gtk.bme.hu
Educational organisational unit for the subject
Department of Economics
Language of the subject
Magyar és angol - HU, EN
Curricular role of the subject, recommended number of terms

Programme: Any programme

Subject Role: Compulsory elective

Recommended semester: 0

Direct prerequisites
Strong
None
Weak
None
Parallel
None
Exclusion
None
Validity of the Subject Description
Approved by the Faculty Board of Faculty of Economic and Social Sciences, Decree No: 580501/3/2025 registration number. Valid from: 2025.07.10.

Objectives

The course provides an introduction for students in engineering and natural sciences to economic patterns that are also relevant to their fields—such as the varying levels of development across countries or income inequality within societies. These patterns ultimately emerge as the result of interconnected decisions made by individual actors. Such decisions arise from the outcomes of games played between these actors. Within the framework of the course, we simulate and model various types of games, allowing students to actively engage in the decision-making and strategy development processes. A key objective of the course is to enhance students’ strategic thinking skills, enabling them to gain practical advantages in everyday strategic interactions.

Academic results

Knowledge
  1. The student understands the fundamental concepts commonly used in game theory, as well as the key principles and methods for solving game-theoretic problems.
  2. The student is familiar with the P.A.P.I. analytical framework in relation to decision-making situations.
  3. The student is aware of the role of asymmetric and incomplete information in the decision-making processes of economic and political actors.
  4. The student has a basic understanding of graph-theoretical concepts used in network analysis.
Skills
  1. The student is able to describe processes of economic and political decision-making, as well as micro- and macro-level games, using basic game-theoretic models.
  2. The student is able to simplify everyday decision-making situations to their essential elements, represent them using payoff matrices and decision trees, and analyse the possible outcomes of the games and the strategies employed by the actors.
  3. The student is able to identify optimal strategies for the actors within a given modelling framework and to determine the likely outcomes of the games based on these strategies.
  4. The student is able to express ideas in a clear and well-structured manner, both orally and in writing.
Attitude
  1. 1. The student continuously expands their knowledge through ongoing learning.
  2. 2. The student is open to using information technology tools.
  3. 3. The student is able to make decisions even in complex situations, taking all relevant factors into full consideration and carefully weighing them.
Independence and responsibility
  1. The student is open to well-founded critical feedback.
  2. The student collaborates with professionals from other disciplines when carrying out professional tasks.
  3. The student applies a systems-based approach in their thinking.

Teaching methodology

Lectures, computational exercises and communication in written and oral form. use of IT technics, optional: individual and in group problem solving.

Materials supporting learning

  • 1. Tóth-Bozó Brigitta, Bánhidi Zoltán (szerk.): Piaci játszmák - A játékelmélet és alkalmazásai a modern világban, Akadémiai Kiadó Budapest, 2025. ISBN 978 963 664 121 4
  • 2. Eric Rasmusen – Games and Information, Blackwell, 2006,
  • 3. Barabási Albert-László (2016): A hálózatok tudománya. Libri, Budapest,
  • 4. Hal. R Varian (2014), Intermediate Microeconomics with Calculus, WW Norton and Co. New York
  • 5. Egyéb oktatási segédanyagok (gyakorló feladatok, mintazh, szorgalmi feladatok stb.) elérhetősége: https://edu.gtk.bme.hu/

General Rules

Assessment of learning outcomes described under 2.2. is based on two written mid-term tests during the semester

Performance assessment methods

Learning unit assessment: the complex assessment of knowledge, skills and attitude is written test containing a test part and an exercice part. The test part is intended to assess the knowledge of notions and principles, the exercice part is intended to assess students’ problem solving. The precise from, content and assessment of the written test is to be determined by the lecturer in accordance with the subject responsible.

Percentage of performance assessments, conducted during the study period, within the rating

  • 1. learning unit assessment: 50
  • 2. learning unit assessment: 50

Percentage of exam elements within the rating

  • during the semester assessment: 100

Conditions for obtaining a signature, validity of the signature

-

Issuing grades

%
Excellent 91-100
Very good 86-90
Good 71-85
Satisfactory 56-70
Pass 40-55
Fail 0-40

Retake and late completion

1) The obligatory mid-term test can be retaken or made up according to the general rules of the university. In case of make up, the grade of the make up test is the grade.

Coursework required for the completion of the subject

Nature of work Number of sessions per term
contact 28
preparation for mid term test 40
learning of written material 22

Approval and validity of subject requirements

Consulted with the Faculty Student Representative Committee, approved by the Vice Dean for Education, valid from: 07.07.2024.

Topics covered during the term

Subject includes the topics detailed in the course syllabus to ensure learning outcomes listed under 2.2. can be achieved. Timing of the topics may be affected by calendar or other circumstances in each semester.

Lecture topics
1. Introduction I — game theory and elements of games
2. Introduction II — game theory and elements of games
3. EU-related games
4. Trade policy games
5. Global and geopolitical games I
6. Global and geopolitical games II
7. Obligatory mid term assessment (written mid term test)
8. Price-setting games
9. Asymmetric information I — moral hazard, adverse selection, and signalling
10. Asymmetric information II — the principal-agent problem
11. Introduction to networks
12. Network games
13. Obligatory mid term assessment (written mid term test)
14. Obligatory mid term assessment (written mid term test) - retake/make-up opportunity

Additional lecturers

Name Position Contact details
Bánhidi Zoltán egyetemi adjunktus/senior lecturer banhidi.zoltan@gtk.bme.hu
Bernek Ágnes egyetemi adjunktus/senior lecturer bernek.agnes@gtk.bme.hu
Haragh Ágnes egyetemi tanársegéd / assistant lecturer haragh.agnes@gtk.bme.hu
Hevér Boglárka egyetemi tanársegéd / assistant lecturer hever.boglarka@gtk.bme.hu
Kupcsik Réka egyetemi tanársegéd / assistant lecturer kupcsik.reka@gtk.bme.hu
Rácz Tamás egyetemi tanársegéd / assistant lecturer racz.tamas@gtk.bme.hu
Tóth-Bozó Brigitta egyetemi tanársegéd / assistant lecturer toth-bozo.brigitta@gtk.bme.hu

Approval and validity of subject requirements