Versions

I. SUBJECT DESCRIPTION
II. SUBJECT REQUIREMENTS
III. COURSE CURRICULUM
SUBJECT DATA
OBJECTIVES AND LEARNING OUTCOMES
TESTING AND ASSESSMENT OF LEARNING PERFORMANCE
THEMATIC UNITS AND FURTHER DETAILS
Subject name
GAME THEORY IN THE SOCIAL SCIENCES
ID (subject code)
BMEGT431485
Type of subject
class
Course types and lessons
Type
Lessons
Lecture
2
Practice
0
Laboratory
0
Type of assessment
exam
Number of credits
2
Subject Coordinator
Name
Dr. Szakadát István
Position
associate professor
Contact details
szakadat.istvan@gtk.bme.hu
Educational organisational unit for the subject
Department of Sociology and Communication
Subject website
Language of the subject
magyar - HU
Curricular role of the subject, recommended number of terms

Programme: Elective subjects

Subject Role: Elective

Recommended semester: 0

Direct prerequisites
Strong
None
Weak
None
Parallel
None
Exclusion
None
Validity of the Subject Description
Approved by the Faculty Board of Faculty of Economic and Social Sciences, Decree No: 580251/13/2023 registration number. Valid from: 29.03.2023.

Objectives

The aim of the subject is to introduce students key concepts of strategic thinking, and the models within Social Sciences that are built on these concepts. The course focuses on the practical use of theory.

Academic results

Knowledge
  1. Knows the concepts, the most important relationships and theories necessary to describe the regularities of actions that can be described by game theory;
  2. knows and understands the most important features of interdependent social relations
  3. knows the larger application areas of game theory, sees the connections between them.
Skills
  1. Able to plan, organize and carry out independent study,
  2. able to understand and use typical literature and library resources on topics related to game theory and strategic thinking,
  3. is able to recognize the typical social situations analyzed by game theory in everyday life and utilize what he/she has learned in theory in practice, she/he is able to use her/his creativity.
Attitude
  1. Open to learning and accepting new information continuously produced by game theory;
  2. cooperates with the instructor and fellow students during the expansion of knowledge,
  3. expands her/his knowledge through continuous knowledge acquisition, is open to the use of information technology tools.
Independence and responsibility
  1. Openly accepts well-founded critical comments,
  2. in some situations - as part of a team – she/he cooperates with her/his fellow students in solving tasks
  3. in her/his thinking, she/he uses a game theory approach to the interpretation of social phenomena.

Teaching methodology

Lectures, game theory exercises.

Materials supporting learning

  • Tankönyvek, jegyzetek, letölthető anyagok – Books, notes, downloadable materials

General Rules

The assessment of the learning outcomes formulated in point 2.2 takes place in the form of a midterm test. 70% participation on the lessons is required for the signature.

Performance assessment methods

Detailed description of the performance evaluations carried out during the term: 1. Performance assessment: precision and content are evaluated in the test.

Percentage of performance assessments, conducted during the study period, within the rating

  • performance assessment: 100

Percentage of exam elements within the rating

  • :

Conditions for obtaining a signature, validity of the signature

Aktív részvétel az órákon

Issuing grades

%
Excellent 100-100
Very good 90–94
Good 80–89
Satisfactory 60–79
Pass 50–59
Fail < 50

Retake and late completion

Retake and make-up test options are defined by the valid regulations of the University’s Code on Education and Examination.

Coursework required for the completion of the subject

Nature of work Number of sessions per term
classes 28
preparation for classes 12
preparation for assessmnet 20
total 60

Approval and validity of subject requirements

Topics covered during the term

1) Bevezetés, Játékok két játékossal: Játékok normál alakban. 2) Bevezetés, Játékok két játékossal: Játékok normál alakban. 3) Játékok két játékossal: Szekvenciális játékok. 4) Nem kooperatív játékok normál alakban, Nash tétele. 5) A játékok extenzív formája. 6) Információ függvény. 7) Ismételt játékok. 8) Kooperatív játékok átvihető nyereménnyel. 9) Kooperatív játékok átvihető nyereménnyel. 10) Shapley érték. 11) Gazdasági játékok. 12) Gazdasági játékok. 13) Gyakorló óra. 14) Zh

Lecture topics

Additional lecturers

Name Position Contact details
Dr. Mészáros József

Approval and validity of subject requirements